
Interactive Entertainment & Video Games
Overview
Video games are played and experienced across an expanding range of platforms, from consoles and mobile devices to cloud-based gaming systems, social networks, and virtual worlds. As technology changes how games are developed, distributed, and monetized, Dickinson Wright helps companies protect their ideas, build new business models, and pursue opportunities across the interactive entertainment industry.
We advise developers, publishers, technology companies, esports organizations, investors, and other businesses on the legal and business issues that come with creating and bringing games to market. Our work spans intellectual property, commercial agreements, licensing, corporate transactions and financing, regulatory matters, and disputes.
We also help clients navigate new technologies and forms of interactive entertainment. Whether launching a new game or platform, protecting technology and brands, entering a new market, or pursuing an investment or acquisition, we bring together the legal capabilities needed to support the business.
Our Work
- Game development, co-development, publishing, and licensing agreements
- Patent, trademark, and copyright protection
- Intellectual property portfolio management and enforcement
- Technology and IP licensing
- Investments, financing, and M&A
- Video games and interactive entertainment
- Console, mobile, and cloud-based gaming
- Esports
- Social and interactive gaming
- Virtual worlds and emerging platforms
- Data privacy and cybersecurity
- Emerging technologies and business models
- U.S. and Canadian market entry
- Multi-state regulatory reviews
- Gaming and amusement law analysis
- Skill-based games and game classification
- Online gaming and esports betting

